In 2018, I reverse designed the top housing of a Wii Nunchuk.
I started this by first making orthographic drawings on illustrator and then adding the dimensions in. Then, using a digital vernier calliper, I measured the length, width and height of the part and every rib and boss underneath.
I then created a SolidWorks model. For this project, I learned many useful skills, including: surface-loft, split feature, surface-extrude, shell feature, cut-extrude, cut-sweep feature, and the boundary surface tool.
Once the digital file was completed, I used the slicer program, Curva, to 3D print the Wii Nunchuk.
The final model was rendered in Keyshot.